Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
H.P.Dubey
Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
eAnswers Team
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
H.P.Dubey
Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
eAnswers Team
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
H.P.Dubey
Yes”Too Human”, an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. Originally planned as a massive multi-disc release for the Sony PlayStation in 1999, it ended up idling at Nintendo with partial development as a GameCube game, and was eventually sold to Microsoft in 2005.The game stalled and started its way through development for the next three years before a poorly received release in 2008. The total development costs had crept to over 60 million dollars while the game ultimately sold a little fewer than 700,000 copies. As a result, the cost per copy of the game sold hovered around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.
eAnswers Team
“Too Human” is the name of the video game that had the highest per copy cost. Too Human was a Xbox 360 game. It was an Action-RPG developed by Silicon Knights, spent over a decade bouncing from one console maker’s stable to another. The total development costs reached to over 60 million dollars and the game was sold a little under 700,000 copies. As a result, the cost per copy of the game sold was around $90, a full $30 over the MSRP of $59.95, giving Too Human the highest per-copy development cost of any video game.